<?xml version="1.0" encoding="iso-8859-1"?>
<rss version="2.0" xmlns:dc="http://purl.org/dc/elements/1.1/" xmlns:content="http://purl.org/rss/1.0/modules/content/">
	<channel>
		<title>RSS Feed</title>
		<link>http://www.pi-vr.de/forum-data/forum.html</link>
		<description></description>
		<language>###RSS_LANGUAGE</language>
		<lastbuilddate>Fri, 30 Jul 2010 09:16:14 +0200</lastbuilddate>
		<generator>mm_forum powered by TYPO3</generator>
		<ttl>60</ttl>
		
		
		<item>
			<title>BMW X6</title>
			<link>http://www.pi-vr.de/forum-data/forum.html?tx_mmforum_pi1%5Baction%5D=list_post&amp;tx_mmforum_pi1%5Bpid%5D=162</link>
			<pubDate>Thu, 29 Jul 2010 12:42:51 +0200</pubDate>
			<description> Wow,  I really like your style :) made with vred essentials?   Hi thanks   Yes this Work done with Vred essentials</description>
			<content:encoded><![CDATA[ <div class="tx-mmforum-pi1-pt-quote">saneg wrote:<br /><br />
Wow,<br />
<br />
I really like your style <img src="typo3conf/ext/mm_forum//res/smilies/icon_smile.gif" alt="icon_smile.gif" /> made with vred essentials?<br />
</div><br />
<br />
Hi thanks <br />
<br />
Yes this Work done with Vred essentials ]]></content:encoded>
			<category>Gallery</category>
			<dc:creator>elay1000</dc:creator>
		</item>
		
		<item>
			<title>BMW X6</title>
			<link>http://www.pi-vr.de/forum-data/forum.html?tx_mmforum_pi1%5Baction%5D=list_post&amp;tx_mmforum_pi1%5Bpid%5D=161</link>
			<pubDate>Thu, 29 Jul 2010 12:19:18 +0200</pubDate>
			<description>Wow,  I really like your style :) made with vred essentials?</description>
			<content:encoded><![CDATA[ Wow,<br />
<br />
I really like your style <img src="typo3conf/ext/mm_forum//res/smilies/icon_smile.gif" alt="icon_smile.gif" /> made with vred essentials? ]]></content:encoded>
			<category>Gallery</category>
			<dc:creator>saneg</dc:creator>
		</item>
		
		<item>
			<title>BMW X6</title>
			<link>http://www.pi-vr.de/forum-data/forum.html?tx_mmforum_pi1%5Baction%5D=list_post&amp;tx_mmforum_pi1%5Bpid%5D=160</link>
			<pubDate>Thu, 29 Jul 2010 11:16:33 +0200</pubDate>
			<description>Hi guys here are my next Rendering done with Vred Essential. Hope you like it.   CGI and Retouching: www.cengil.com Backplate and HDRI by: Maground https://www.maground.com</description>
			<content:encoded><![CDATA[ Hi guys here are my next Rendering done with Vred Essential.<br />
Hope you like it.<br />
<br />
<br />
CGI and Retouching: www.cengil.com<br />
Backplate and HDRI by: Maground https://www.maground.com ]]></content:encoded>
			<category>Gallery</category>
			<dc:creator>elay1000</dc:creator>
		</item>
		
		<item>
			<title>Render mit Maske</title>
			<link>http://www.pi-vr.de/forum-data/forum.html?tx_mmforum_pi1%5Baction%5D=list_post&amp;tx_mmforum_pi1%5Bpid%5D=159</link>
			<pubDate>Wed, 28 Jul 2010 15:37:03 +0200</pubDate>
			<description>Hallo,  haben sie das bild mit &quot;premultiply alpha&quot; off gerendert?   Falls sie in 32BIT gerendert haben konvertieren Sie bitte die Bilder erst in 8BIT und fügen Sie sie dann zusammen.  Photoshop kann im allgemeinen nicht sehr gut mit Alphakanälen umgehen, hierzu gibt es noch die Möglichkeit im Photoshop unter  Layer--&gt;Matte--&gt; remove ehite matte und remove black matte.    </description>
			<content:encoded><![CDATA[ Hallo,<br />
<br />
haben sie das bild mit "premultiply alpha" off gerendert? <br />
<br />
Falls sie in 32BIT gerendert haben konvertieren Sie bitte die Bilder erst in 8BIT und fügen Sie sie dann zusammen.<br />
<br />
Photoshop kann im allgemeinen nicht sehr gut mit Alphakanälen umgehen, hierzu gibt es noch die Möglichkeit im Photoshop unter  Layer--&gt;Matte--&gt; remove ehite matte und remove black matte.<br />
<br />
<br />
<br />
 ]]></content:encoded>
			<category>General questions about VRED Professional</category>
			<dc:creator>saneg</dc:creator>
		</item>
		
		<item>
			<title>Maya Camera</title>
			<link>http://www.pi-vr.de/forum-data/forum.html?tx_mmforum_pi1%5Baction%5D=list_post&amp;tx_mmforum_pi1%5Bpid%5D=158</link>
			<pubDate>Wed, 28 Jul 2010 15:31:03 +0200</pubDate>
			<description>Welcome to our forum,  and yes, it is possible to import camera animation from Maya into VRED. You can do this by baking your Camera animation and export your scene as VRML file. Afterwards you can import vrml animations into VRED.  In the next version of VRED it will be possible to import all animations, including camera animations via FBX file.   Hope that helps  </description>
			<content:encoded><![CDATA[ Welcome to our forum,<br />
<br />
and yes, it is possible to import camera animation from Maya into VRED. You can do this by baking your Camera animation and export your scene as VRML file. Afterwards you can import vrml animations into VRED.<br />
<br />
In the next version of VRED it will be possible to import all animations, including camera animations via FBX file.<br />
<br />
<br />
Hope that helps<br />
<br />
 ]]></content:encoded>
			<category>General questions about VRED Professional</category>
			<dc:creator>saneg</dc:creator>
		</item>
		
		<item>
			<title>Render mit Maske</title>
			<link>http://www.pi-vr.de/forum-data/forum.html?tx_mmforum_pi1%5Baction%5D=list_post&amp;tx_mmforum_pi1%5Bpid%5D=157</link>
			<pubDate>Wed, 28 Jul 2010 13:25:05 +0200</pubDate>
			<description>Hallo,  ich habe separat zwei Bereiche gerendert. Mit der Hilfe &quot;RenderLayer-VisibelnAlpha&quot; habe ich entsprechende Berieche ausgeblendet. Wenn ich die zwei Bilder zusammengelegt habe, erschien auf dem Rand eine Linie - siehe beigefügtes Bild. In &quot;ImageExportSettings&quot; habe ich &quot;Supersampling&quot; High und &quot;Export image with alpha channel&quot; eingestellt.  R.Schubert</description>
			<content:encoded><![CDATA[ Hallo,<br />
<br />
ich habe separat zwei Bereiche gerendert. Mit der Hilfe "RenderLayer-VisibelnAlpha" habe ich entsprechende Berieche ausgeblendet. Wenn ich die zwei Bilder zusammengelegt habe, erschien auf dem Rand eine Linie - siehe beigefügtes Bild. In "ImageExportSettings" habe ich "Supersampling" High und "Export image with alpha channel" eingestellt.<br />
<br />
R.Schubert ]]></content:encoded>
			<category>General questions about VRED Professional</category>
			<dc:creator>schubert</dc:creator>
		</item>
		
		<item>
			<title>Maya Camera</title>
			<link>http://www.pi-vr.de/forum-data/forum.html?tx_mmforum_pi1%5Baction%5D=list_post&amp;tx_mmforum_pi1%5Bpid%5D=156</link>
			<pubDate>Wed, 28 Jul 2010 12:14:57 +0200</pubDate>
			<description>It´s my first post, so i want to say hello to everybody.  I probably got a simple question, who can i get my maya camera animation to VRED?  Thanks. </description>
			<content:encoded><![CDATA[ It´s my first post, so i want to say hello to everybody.<br />
<br />
I probably got a simple question, who can i get my maya camera animation to VRED?<br />
<br />
Thanks.  ]]></content:encoded>
			<category>General questions about VRED Professional</category>
			<dc:creator>flomo1</dc:creator>
		</item>
		
		<item>
			<title>Benchmark</title>
			<link>http://www.pi-vr.de/forum-data/forum.html?tx_mmforum_pi1%5Baction%5D=list_post&amp;tx_mmforum_pi1%5Bpid%5D=155</link>
			<pubDate>Mon, 21 Jun 2010 08:39:54 +0200</pubDate>
			<description>Hallo Herr Schubert,  wenn Sie Workstations mit max. 2 Prozessoren meinen, würde ich Ihnen mit unserem jetzigen Kenntnisstand 6Kern Intel Prozessoren mit 3.33Ghz ( Typ X5680 ) empfehlen, entsprechende 8/12 Kern Prozessoren von AMD konnten wir bisher noch nicht testen. Unsere bisherige Erfahrung ist das Intel Prozessoren pro Takt etwas schneller sind und das Hyperthreading ca 20-25% bringt und man höher getaktetere Prozessoren bekommen kann (Intel 3.33Ghz, AMD 2.4 Ghz).  In den nächsten Tagen werden wir die Gelegenheit haben ein entsprechendes AMD System zu testen, dann kann ich Ihnen detaillierte Infos geben.  Viele Grüße  Matthias Stiller</description>
			<content:encoded><![CDATA[ Hallo Herr Schubert,<br />
<br />
wenn Sie Workstations mit max. 2 Prozessoren meinen, würde ich Ihnen mit unserem jetzigen Kenntnisstand 6Kern Intel Prozessoren mit 3.33Ghz ( Typ X5680 ) empfehlen, entsprechende 8/12 Kern Prozessoren von AMD konnten wir bisher noch nicht testen. Unsere bisherige Erfahrung ist das Intel Prozessoren pro Takt etwas schneller sind und das Hyperthreading ca 20-25% bringt und man höher getaktetere Prozessoren bekommen kann (Intel 3.33Ghz, AMD 2.4 Ghz).<br />
<br />
In den nächsten Tagen werden wir die Gelegenheit haben ein entsprechendes AMD System zu testen, dann kann ich Ihnen detaillierte Infos geben.<br />
<br />
Viele Grüße<br />
<br />
Matthias Stiller ]]></content:encoded>
			<category>General questions about VRED Professional</category>
			<dc:creator>Matthias</dc:creator>
		</item>
		
		<item>
			<title>Benchmark</title>
			<link>http://www.pi-vr.de/forum-data/forum.html?tx_mmforum_pi1%5Baction%5D=list_post&amp;tx_mmforum_pi1%5Bpid%5D=154</link>
			<pubDate>Mon, 21 Jun 2010 07:01:01 +0200</pubDate>
			<description>Hallo,  wir planen Einkauf einen neuen Rechner. Was würden Sie mit Rücksicht auf die maximale Leistung empfehlen - Prozessor Intel oder AMD. Benchmark auf Ihren Seiten spricht zugunsten Intel Prozessoren, aber ist schon älteres Datums. Wie ist der aktuelle Stand? AMD bietet mehr Kerne in Prozessor, wird immer noch Intel schneller.  Danke.  Roman Schubert</description>
			<content:encoded><![CDATA[ Hallo,<br />
<br />
wir planen Einkauf einen neuen Rechner. Was würden Sie mit Rücksicht auf die maximale Leistung empfehlen - Prozessor Intel oder AMD. Benchmark auf Ihren Seiten spricht zugunsten Intel Prozessoren, aber ist schon älteres Datums. Wie ist der aktuelle Stand? AMD bietet mehr Kerne in Prozessor, wird immer noch Intel schneller.<br />
<br />
Danke.<br />
<br />
Roman Schubert ]]></content:encoded>
			<category>General questions about VRED Professional</category>
			<dc:creator>schubert</dc:creator>
		</item>
		
		<item>
			<title>Duplicate/Import lights</title>
			<link>http://www.pi-vr.de/forum-data/forum.html?tx_mmforum_pi1%5Baction%5D=list_post&amp;tx_mmforum_pi1%5Bpid%5D=153</link>
			<pubDate>Fri, 18 Jun 2010 16:03:09 +0200</pubDate>
			<description>To do this, you need to turn on the display of the LightTransforms group first. Go to Edit-&gt;Preferences-&gt;Main Window and turn on Show Internal Nodes.  Now a group called light transforms shows up in your scene graph. Each Child (Material Group) of this node represents the transformations done to the lightsource. So you can group these Material groups together, move them to another parent (for example to attach headlights to a car) and so on. However, you shouldn´t change the graph below the material group since this will eventually break things, so be carefull (that´s the reason why this group is hidden by default).  Hope this helps</description>
			<content:encoded><![CDATA[ To do this, you need to turn on the display of the LightTransforms group first. Go to Edit-&gt;Preferences-&gt;Main Window and turn on Show Internal Nodes.<br />
<br />
Now a group called light transforms shows up in your scene graph. Each Child (Material Group) of this node represents the transformations done to the lightsource. So you can group these Material groups together, move them to another parent (for example to attach headlights to a car) and so on. However, you shouldn´t change the graph below the material group since this will eventually break things, so be carefull (that´s the reason why this group is hidden by default).<br />
<br />
Hope this helps ]]></content:encoded>
			<category>General questions about VRED Photo</category>
			<dc:creator>michael</dc:creator>
		</item>
		
		<item>
			<title>Duplicate/Import lights</title>
			<link>http://www.pi-vr.de/forum-data/forum.html?tx_mmforum_pi1%5Baction%5D=list_post&amp;tx_mmforum_pi1%5Bpid%5D=152</link>
			<pubDate>Thu, 17 Jun 2010 17:06:30 +0200</pubDate>
			<description>It's really not very pretty but the main thing is that it works! Cool, thank you! Is it possible to move or rotate a group of lights at once? </description>
			<content:encoded><![CDATA[ It's really not very pretty but the main thing is that it works! Cool, thank you! Is it possible to move or rotate a group of lights at once?  ]]></content:encoded>
			<category>General questions about VRED Photo</category>
			<dc:creator>joswald</dc:creator>
		</item>
		
		<item>
			<title>Duplicate/Import lights</title>
			<link>http://www.pi-vr.de/forum-data/forum.html?tx_mmforum_pi1%5Baction%5D=list_post&amp;tx_mmforum_pi1%5Bpid%5D=151</link>
			<pubDate>Thu, 17 Jun 2010 16:41:21 +0200</pubDate>
			<description>Sadly duplicating lightsources doesn´t work at the moment but we are trying to fix this.  However there is a workaround for it, although it is not very pretty:  You need to delete everything in the scene except the lightsources you want to keep and the light transform group (if it is shown in our scenegraph. By default this groub is hidden). The save the scene to a new file. Reload your old file and add the scene with the light sources you just saved. This should work fine although it will create another light transform group in your scenegraph. </description>
			<content:encoded><![CDATA[ Sadly duplicating lightsources doesn´t work at the moment but we are trying to fix this.<br />
<br />
However there is a workaround for it, although it is not very pretty:<br />
<br />
You need to delete everything in the scene except the lightsources you want to keep and the light transform group (if it is shown in our scenegraph. By default this groub is hidden). The save the scene to a new file. Reload your old file and add the scene with the light sources you just saved.<br />
This should work fine although it will create another light transform group in your scenegraph.  ]]></content:encoded>
			<category>General questions about VRED Photo</category>
			<dc:creator>michael</dc:creator>
		</item>
		
		<item>
			<title>Duplicate/Import lights</title>
			<link>http://www.pi-vr.de/forum-data/forum.html?tx_mmforum_pi1%5Baction%5D=list_post&amp;tx_mmforum_pi1%5Bpid%5D=150</link>
			<pubDate>Thu, 17 Jun 2010 15:31:23 +0200</pubDate>
			<description>Hello!  Is there a way to duplicate/clone lights in VRED? Or is it possible to ex- and import lights created in VRED?  Thank you!</description>
			<content:encoded><![CDATA[ Hello!<br />
<br />
Is there a way to duplicate/clone lights in VRED? Or is it possible to ex- and import lights created in VRED?<br />
<br />
Thank you! ]]></content:encoded>
			<category>General questions about VRED Photo</category>
			<dc:creator>joswald</dc:creator>
		</item>
		
		<item>
			<title>Crash</title>
			<link>http://www.pi-vr.de/forum-data/forum.html?tx_mmforum_pi1%5Baction%5D=list_post&amp;tx_mmforum_pi1%5Bpid%5D=149</link>
			<pubDate>Fri, 28 May 2010 09:17:45 +0200</pubDate>
			<description>Hallo,  bitte laden Sie sich nochmals die Version 4.21 von der Supportseite herunter. Nach der Installation dieser sollte das Problem nicht mehr auftauchen. Es scheint hier wohl bei manchen Installationen ein Problem gegeben zu haben, dass aber nun behoben ist.  Mit freundlichen Grüßen, Marcus Fritzen (PI-VR)</description>
			<content:encoded><![CDATA[ Hallo,<br />
<br />
bitte laden Sie sich nochmals die Version 4.21 von der Supportseite herunter. Nach der Installation dieser sollte das Problem nicht mehr auftauchen.<br />
Es scheint hier wohl bei manchen Installationen ein Problem gegeben zu haben, dass aber nun behoben ist.<br />
<br />
Mit freundlichen Grüßen,<br />
Marcus Fritzen (PI-VR) ]]></content:encoded>
			<category>General questions about VRED Professional</category>
			<dc:creator>mfritzen</dc:creator>
		</item>
		
		<item>
			<title>Crash</title>
			<link>http://www.pi-vr.de/forum-data/forum.html?tx_mmforum_pi1%5Baction%5D=list_post&amp;tx_mmforum_pi1%5Bpid%5D=148</link>
			<pubDate>Fri, 28 May 2010 07:38:32 +0200</pubDate>
			<description>Hallo, ich habe neueste Version installiert - VRED Pro 4.21 - 64bit Leider bei der Erzeugung der Animation kommt es regelmässig zum Absturz. Ganz konkret Animation - CurveEditor - CreateBlock ....  Bei meinem Kollegen läuft es genauso.  R.Schubert</description>
			<content:encoded><![CDATA[ Hallo,<br />
ich habe neueste Version installiert - VRED Pro 4.21 - 64bit<br />
Leider bei der Erzeugung der Animation kommt es regelmässig zum Absturz. Ganz konkret Animation - CurveEditor - CreateBlock .... <br />
Bei meinem Kollegen läuft es genauso.<br />
<br />
R.Schubert ]]></content:encoded>
			<category>General questions about VRED Professional</category>
			<dc:creator>schubert</dc:creator>
		</item>
		
		<item>
			<title>Announcing VRED Professional 4.21 Hotfix release</title>
			<link>http://www.pi-vr.de/forum-data/forum.html?tx_mmforum_pi1%5Baction%5D=list_post&amp;tx_mmforum_pi1%5Bpid%5D=147</link>
			<pubDate>Fri, 21 May 2010 12:00:51 +0200</pubDate>
			<description>Dear Customers,  today we are announcing a hotfix release for VRED Professional 4.21 Below you will find the changes  Please download the latest software to ensure fluent work.  best regards  the PI-VR Team    The VRED Professional 4.21 Hotfix Release contains the following fixes:  material editor: fixed bad layout of reflective plastic material material library: fixed speed issue and duplicated environments with switch materials. raytracing: fixed frosted glass not rendering correctly, including better handling of total internal refraction raytracing: fixed black pixels in glass material raytracing: fixed bad shadows of transparent nurbs surfaces raytracing: fixed material quality overrides raytracing: fixed linux raytracing of nurbs raytracing: improved linux raytracing performance rendering: fixed environment image support for 32 bit exr files and exr files with alpha channels rendering: fixed wrong indirect illumination in measured material in precomputed/Opengl modes selection: much improved speed while selecting many nodes. stl import: fixed crash in ascii/binary detection.  </description>
			<content:encoded><![CDATA[ <strong>Dear Customers</strong>,<br />
<br />
today we are announcing a hotfix release for <strong>VRED Professional 4.21</strong><br />
Below you will find the changes <br />
Please download the latest software to ensure fluent work.<br />
<br />
best regards<br />
<br />
the PI-VR Team<br />
<br />
<br />
<br />
<strong>The VRED Professional 4.21 Hotfix Release contains the following fixes:</strong><br />
<br />
material editor: fixed bad layout of reflective plastic material material library: fixed speed issue and duplicated environments with switch materials.<br />
raytracing: fixed frosted glass not rendering correctly, including better handling of total internal refraction<br />
raytracing: fixed black pixels in glass material<br />
raytracing: fixed bad shadows of transparent nurbs surfaces<br />
raytracing: fixed material quality overrides<br />
raytracing: fixed linux raytracing of nurbs<br />
raytracing: improved linux raytracing performance<br />
rendering: fixed environment image support for 32 bit exr files and exr files with alpha channels<br />
rendering: fixed wrong indirect illumination in measured material in precomputed/Opengl modes<br />
selection: much improved speed while selecting many nodes.<br />
stl import: fixed crash in ascii/binary detection.<br />
<br />
 ]]></content:encoded>
			<category>Announcements</category>
			<dc:creator>saneg</dc:creator>
		</item>
		
		<item>
			<title>Announcing VRED Professional 4.2</title>
			<link>http://www.pi-vr.de/forum-data/forum.html?tx_mmforum_pi1%5Baction%5D=list_post&amp;tx_mmforum_pi1%5Bpid%5D=146</link>
			<pubDate>Tue, 11 May 2010 11:33:39 +0200</pubDate>
			<description>Dear Customers,  we are proud to announce VRED Professional 4.2 It is available in our download section. for more information check out our homepage    Changelog:   New Features:  cad import: much improved conversion speed on multi core systems.  cluster: improved screensaver handling.  fileio: improved rhino importer, added instances and layer support.  fileio wrl: added optimization modes to the fileio wrl preferences.  fileio fbx: added import of animation curves for simple transformations.  finalrender pass: added support for more texture formats. finalrender pass: added support for tiled snapshots.  finalrender pass: improved render speed.  geometry editor:added support to flip nurbs surfaces  material editor: added multi selection.  material editor: added new texture mapping manipulator  movie export: added stereo modi support.  optimize: added support for merging line geometries.  raytracing: added support for IES Light Profiles  raytracing: added direct nurbs raytracing raytracing: added face/vertex normal rendering mode to raytracing raytracing: improved accuracy  raytracing: improved update behaviour for the raytracing structure to allow data preparation in raytracing mode and better handling of large scenes  raytracing: improved antialiasing/motion blur/depth of field sampling and faster still frame updates  rendering: changed behaviour of sphere environment material so there is no need to manually invert the surface normals anymore rendering: added option to set texture size in MM for triplanar and reflective triplanar materials  rendering: added measured carpaint material  rendering: added support for ICC Profiles in Textures and Image Output (for png, jpg and tif formats)  renderlayer: added select nodes. snapshot + still antialiasing: selectable pixel filter. much improved antialiasing quality in opengl render mode.  vred essentials: improved interactive render speed by 50%.  webserver: made it multi threaded.  Bug Fixes:  camera editor: fixed possible wrong inital shutter time values. cluster: fixed SRGB texture problem. decorer: didn't work on polygon level. fileio: fixed fbx export on win32 platform. finalrender pass: fixed dialog hiding. image export: fixed possible render error with activated motion blur. light editor: fixed wrong settings after light type changes light editor: fixed selectNode not scrolling to the selected Light in the scenegraph subtree optimize: fixed filtering of geometries. optimize: fixed unnormalized normals after flush transformations raytracing: fixed possible crashes. raytracing: fixed hidden lights still illuminating the scene. raytracing: fixed bad rendering of scene after optimize operations snapshot: replaced opengl accumulation buffer with a high precision software implementation to get rid of possible color artefacts. snapshot: fixed two sided lighting.  regards,  PI-VR Team</description>
			<content:encoded><![CDATA[ <strong>Dear Customers,</strong><br />
<br />
we are proud to announce <strong>VRED Professional 4.2</strong><br />
It is available in our download section. for more information check out our homepage <br />
<br />
<br />
<strong>Changelog:</strong><br />
<br />
<strong><br />
New Features:</strong><br />
<strong><br />
cad import:</strong> much improved conversion speed on multi core systems.<br />
<br />
<strong>cluster:</strong> improved screensaver handling.<br />
<br />
<strong>fileio:</strong> improved rhino importer, added instances and layer support.<br />
<br />
<strong>fileio wrl:</strong> added optimization modes to the fileio wrl preferences.<br />
<br />
<strong>fileio fbx:</strong> added import of animation curves for simple transformations.<br />
<br />
<strong>finalrender pass:</strong> added support for more texture formats.<br />
<strong>finalrender pass:</strong> added support for tiled snapshots.<br />
<br />
<strong>finalrender pass:</strong> improved render speed.<br />
<br />
<strong>geometry editor:</strong>added support to flip nurbs surfaces<br />
<br />
<strong>material editor:</strong> added multi selection.<br />
<br />
<strong>material editor:</strong> added new texture mapping manipulator<br />
<br />
<strong>movie export:</strong> added stereo modi support.<br />
<br />
<strong>optimize:</strong> added support for merging line geometries.<br />
<br />
<strong>raytracing:</strong> added support for IES Light Profiles<br />
<br />
<strong>raytracing:</strong> added direct nurbs raytracing<br />
<strong>raytracing:</strong> added face/vertex normal rendering mode to raytracing<br />
<strong>raytracing:</strong> improved accuracy<br />
<br />
<strong>raytracing:</strong> improved update behaviour for the raytracing structure to allow data preparation in raytracing mode and better handling of large scenes<br />
<br />
<strong>raytracing:</strong> improved antialiasing/motion blur/depth of field sampling and faster still frame updates<br />
<br />
<strong>rendering: </strong>changed behaviour of sphere environment material so there is no need to manually invert the surface normals anymore<br />
<strong>rendering:</strong> added option to set texture size in MM for triplanar and reflective triplanar materials<br />
<br />
<strong>rendering:</strong> added measured carpaint material<br />
<br />
<strong>rendering:</strong> added support for ICC Profiles in Textures and Image Output (for png, jpg and tif formats)<br />
<br />
<strong>renderlayer:</strong> added select nodes.<br />
snapshot + still antialiasing: selectable pixel filter. much improved antialiasing quality in opengl render mode.<br />
<br />
<strong>vred essentials:</strong> improved interactive render speed by 50%.<br />
<br />
<strong>webserver:</strong> made it multi threaded.<br />
<br />
<strong>Bug Fixes:</strong><br />
<br />
<strong>camera editor:</strong> fixed possible wrong inital shutter time values.<br />
<strong>cluster:</strong> fixed SRGB texture problem.<br />
<strong>decorer: </strong>didn't work on polygon level.<br />
<strong>fileio:</strong> fixed fbx export on win32 platform.<br />
<strong>finalrender pass:</strong> fixed dialog hiding.<br />
<strong>image export:</strong> fixed possible render error with activated motion blur.<br />
<strong>light editor:</strong> fixed wrong settings after light type changes<br />
<strong>light editor:</strong> fixed selectNode not scrolling to the selected Light in the scenegraph subtree<br />
<strong>optimize:</strong> fixed filtering of geometries.<br />
<strong>optimize:</strong> fixed unnormalized normals after flush transformations<br />
<strong>raytracing:</strong> fixed possible crashes.<br />
<strong>raytracing:</strong> fixed hidden lights still illuminating the scene.<br />
<strong>raytracing:</strong> fixed bad rendering of scene after optimize operations<br />
<strong>snapshot:</strong> replaced opengl accumulation buffer with a high precision software implementation to get rid of possible color artefacts.<br />
<strong>snapshot:</strong> fixed two sided lighting.<br />
<br />
regards,<br />
<br />
<strong>PI-VR Team</strong> ]]></content:encoded>
			<category>Announcements</category>
			<dc:creator>saneg</dc:creator>
		</item>
		
		<item>
			<title>Audi S5</title>
			<link>http://www.pi-vr.de/forum-data/forum.html?tx_mmforum_pi1%5Baction%5D=list_post&amp;tx_mmforum_pi1%5Bpid%5D=145</link>
			<pubDate>Mon, 03 May 2010 20:58:04 +0200</pubDate>
			<description>Hi Matthias  Yes absolutelly 4-5 hours is because after work i hav not so much Power to work fast ;-)  I think there is possible to do the same stuff much faster. I do all these work on my sparetime.</description>
			<content:encoded><![CDATA[ Hi Matthias<br />
<br />
Yes absolutelly 4-5 hours is because after work i hav not so much Power to work fast <img src="typo3conf/ext/mm_forum//res/smilies/icon_wink.gif" alt="icon_wink.gif" /><br />
<br />
I think there is possible to do the same stuff much faster.<br />
I do all these work on my sparetime. ]]></content:encoded>
			<category>Gallery</category>
			<dc:creator>elay1000</dc:creator>
		</item>
		
		<item>
			<title>Audi S5</title>
			<link>http://www.pi-vr.de/forum-data/forum.html?tx_mmforum_pi1%5Baction%5D=list_post&amp;tx_mmforum_pi1%5Bpid%5D=144</link>
			<pubDate>Mon, 03 May 2010 16:28:06 +0200</pubDate>
			<description>4-5 hours is not too bad :)   Do you see potential to further reduce the time ?</description>
			<content:encoded><![CDATA[ 4-5 hours is not too bad <img src="typo3conf/ext/mm_forum//res/smilies/icon_smile.gif" alt="icon_smile.gif" /> <br />
<br />
Do you see potential to further reduce the time ? ]]></content:encoded>
			<category>Gallery</category>
			<dc:creator>Matthias</dc:creator>
		</item>
		
		<item>
			<title>Audi S5</title>
			<link>http://www.pi-vr.de/forum-data/forum.html?tx_mmforum_pi1%5Baction%5D=list_post&amp;tx_mmforum_pi1%5Bpid%5D=143</link>
			<pubDate>Mon, 03 May 2010 14:48:08 +0200</pubDate>
			<description>Hi Michael thanks  You are right its a bit too sharp I sharpened it in Photoshop. I think i will fix it.  An maybe you dont belive but in Munich are also some Audi on Street, not only BMW ;-)</description>
			<content:encoded><![CDATA[ Hi Michael thanks<br />
<br />
You are right its a bit too sharp I sharpened it in Photoshop.<br />
I think i will fix it.<br />
<br />
An maybe you dont belive but in Munich are also some Audi on Street, not only BMW <img src="typo3conf/ext/mm_forum//res/smilies/icon_wink.gif" alt="icon_wink.gif" /> ]]></content:encoded>
			<category>Gallery</category>
			<dc:creator>elay1000</dc:creator>
		</item>
		
		<item>
			<title>Audi S5</title>
			<link>http://www.pi-vr.de/forum-data/forum.html?tx_mmforum_pi1%5Baction%5D=list_post&amp;tx_mmforum_pi1%5Bpid%5D=142</link>
			<pubDate>Mon, 03 May 2010 14:02:51 +0200</pubDate>
			<description>Nice Image :)  The only things that bother me are the numberplate ( Audi is not in Munich....) and that the image looks way too sharp, so you have lots of aliasing artefacts (not only on the car, also on the backplate). Did you run a sharpen filter on it in Photoshop?  Greetz Michael</description>
			<content:encoded><![CDATA[ Nice Image <img src="typo3conf/ext/mm_forum//res/smilies/icon_smile.gif" alt="icon_smile.gif" /> <br />
The only things that bother me are the numberplate ( Audi is not in Munich....) and that the image looks way too sharp, so you have lots of aliasing artefacts (not only on the car, also on the backplate). Did you run a sharpen filter on it in Photoshop?<br />
<br />
Greetz<br />
Michael ]]></content:encoded>
			<category>Gallery</category>
			<dc:creator>michael</dc:creator>
		</item>
		
		<item>
			<title>Audi S5</title>
			<link>http://www.pi-vr.de/forum-data/forum.html?tx_mmforum_pi1%5Baction%5D=list_post&amp;tx_mmforum_pi1%5Bpid%5D=141</link>
			<pubDate>Mon, 03 May 2010 10:07:09 +0200</pubDate>
			<description>Hi Matthias, thanks   Yes this is the real model, maybe not the actuall, but its a S5.  And yes you are right about some Details i have to worked out in Photoshop. I have tested how fast i can render and finish this work. And i used only approximatelly for shading,organizing,Rendering and Postwork 4-5 hours.  And one thing i have to say, this software is really great but to work for Professional Projects i think the limitation of the Rendeoutput is one of the biggest disatvantage Points of t Vred essential. But anyway great Application.  S.Cengil www.cengil.com</description>
			<content:encoded><![CDATA[ Hi Matthias, thanks <br />
<br />
Yes this is the real model, maybe not the actuall, but its a S5.<br />
<br />
And yes you are right about some Details i have to worked out in Photoshop.<br />
I have tested how fast i can render and finish this work.<br />
And i used only approximatelly for shading,organizing,Rendering and Postwork<br />
4-5 hours.<br />
<br />
And one thing i have to say, this software is really great but to work for<br />
Professional Projects i think the limitation of the Rendeoutput is one of the biggest disatvantage Points of t Vred essential.<br />
But anyway great Application.<br />
<br />
S.Cengil<br />
www.cengil.com ]]></content:encoded>
			<category>Gallery</category>
			<dc:creator>elay1000</dc:creator>
		</item>
		
		<item>
			<title>Audi S5</title>
			<link>http://www.pi-vr.de/forum-data/forum.html?tx_mmforum_pi1%5Baction%5D=list_post&amp;tx_mmforum_pi1%5Bpid%5D=140</link>
			<pubDate>Mon, 03 May 2010 04:38:01 +0200</pubDate>
			<description>Hello Sükrü,  stunning image :o   Is the model the real one ?   Regards  Matthias  PS: There's a small photoshop thingie on the left side of the image (can only be seen when viewing the big picture)</description>
			<content:encoded><![CDATA[ Hello Sükrü,<br />
<br />
stunning image <img src="typo3conf/ext/mm_forum//res/smilies/icon_eek.gif" alt="icon_eek.gif" /> <br />
<br />
Is the model the real one ? <br />
<br />
Regards<br />
<br />
Matthias<br />
<br />
PS: There's a small photoshop thingie on the left side of the image (can only be seen when viewing the big picture) ]]></content:encoded>
			<category>Gallery</category>
			<dc:creator>Matthias</dc:creator>
		</item>
		
		<item>
			<title>Audi S5</title>
			<link>http://www.pi-vr.de/forum-data/forum.html?tx_mmforum_pi1%5Baction%5D=list_post&amp;tx_mmforum_pi1%5Bpid%5D=139</link>
			<pubDate>Sun, 02 May 2010 21:19:44 +0200</pubDate>
			<description>Hi there here is my first Rendering done with Vred essential. Hope you like it.  HDRI and Backplate from http://www.maground.com copyright 2010 MAGROUND  Rendering and Retouching by Sükrü Cengil at http://www.cengil.com </description>
			<content:encoded><![CDATA[ Hi there here is my first Rendering done with Vred essential.<br />
Hope you like it.<br />
<br />
HDRI and Backplate from <a href="http://www.maground.com" target="_blank" class="link_10">http://www.maground.com</a><br />
copyright 2010 MAGROUND<br />
<br />
Rendering and Retouching by Sükrü Cengil at <a href="http://www.cengil.com" target="_blank" class="link_10">http://www.cengil.com</a><br />
 ]]></content:encoded>
			<category>Gallery</category>
			<dc:creator>elay1000</dc:creator>
		</item>
		
		<item>
			<title>General</title>
			<link>http://www.pi-vr.de/forum-data/forum.html?tx_mmforum_pi1%5Baction%5D=list_post&amp;tx_mmforum_pi1%5Bpid%5D=138</link>
			<pubDate>Mon, 26 Apr 2010 10:02:18 +0200</pubDate>
			<description>Hi,  In VRED Essentials you can only use one EnvironmentMaterial.  in the MaterialEditor you can change the environment by replacing the HDRI in the DefaultEnvironment Material.  Regards  PI-VR </description>
			<content:encoded><![CDATA[ Hi,<br />
<br />
In VRED Essentials you can only use one EnvironmentMaterial. <br />
in the MaterialEditor you can change the environment by replacing the HDRI in the DefaultEnvironment Material.<br />
<br />
Regards<br />
<br />
PI-VR  ]]></content:encoded>
			<category>General questions about VRED Essentials</category>
			<dc:creator>saneg</dc:creator>
		</item>
		
		<item>
			<title>General</title>
			<link>http://www.pi-vr.de/forum-data/forum.html?tx_mmforum_pi1%5Baction%5D=list_post&amp;tx_mmforum_pi1%5Bpid%5D=137</link>
			<pubDate>Fri, 23 Apr 2010 19:33:44 +0200</pubDate>
			<description>Hi this is my first Use of Vred Essential and i would know what is the generell Workflow for HDRI Raytracing Lightning.  I Know in Vred Photo there is a Enviroment Material to map the enviroment HDR to the Sphere, but in Essential i dont find it or is it not possible to do it in Vred Essential?  </description>
			<content:encoded><![CDATA[ Hi this is my first Use of Vred Essential and i would know what is the generell<br />
Workflow for HDRI Raytracing Lightning.<br />
<br />
I Know in Vred Photo there is a Enviroment Material to map the enviroment HDR to the Sphere, but in Essential i dont find it or is it not possible to do it in<br />
Vred Essential?<br />
<br />
 ]]></content:encoded>
			<category>General questions about VRED Essentials</category>
			<dc:creator>elay1000</dc:creator>
		</item>
		
		<item>
			<title>Car Paint</title>
			<link>http://www.pi-vr.de/forum-data/forum.html?tx_mmforum_pi1%5Baction%5D=list_post&amp;tx_mmforum_pi1%5Bpid%5D=136</link>
			<pubDate>Thu, 08 Apr 2010 16:14:07 +0200</pubDate>
			<description>cool it works. I thought its enough to only assign the Enviroment to the Car Materials. I dont realize to create a virtual Dome for the Raytracing Mode to make it run correctly.  thanks</description>
			<content:encoded><![CDATA[ cool it works.<br />
I thought its enough to only assign the Enviroment to the Car Materials.<br />
I dont realize to create a virtual Dome for the Raytracing Mode to make it run correctly.<br />
<br />
thanks ]]></content:encoded>
			<category>General questions about VRED Photo</category>
			<dc:creator>elay1000</dc:creator>
		</item>
		
		<item>
			<title>Car Paint</title>
			<link>http://www.pi-vr.de/forum-data/forum.html?tx_mmforum_pi1%5Baction%5D=list_post&amp;tx_mmforum_pi1%5Bpid%5D=135</link>
			<pubDate>Thu, 08 Apr 2010 00:50:00 +0200</pubDate>
			<description>There is simply the environment missing. In Raytracing Mode, the specular reflections are calculated by really intersecting the scene, unlike the glossy and diffuse terms which may come from the connected environment of the material.  So you need to create a sphere or other type of geometry around the scene (in the 4.11 version, you need to flip the normals of the sphere as well, so they point inwards to actually see it when you are looking at your car (GeometryEditor-&gt; under swap normals choose &quot;Face and Vertex&quot;). Apply your environment material to the sphere (there should be just one geometry with an environment material directly visible).  If you don´t want to actually see the environment but just have the reflections and so on, create a Renderlayer (Rendering-&gt;RenderLayer-&gt;Right Mouse Button-&gt;Create Layer), drag&amp;drop the sphere onto the new layer, turn of primary visibility and press activate.   Hope this helps Michael</description>
			<content:encoded><![CDATA[ There is simply the environment missing. In Raytracing Mode, the specular reflections are calculated by really intersecting the scene, unlike the glossy and diffuse terms which may come from the connected environment of the material.<br />
<br />
So you need to create a sphere or other type of geometry around the scene (in the 4.11 version, you need to flip the normals of the sphere as well, so they point inwards to actually see it when you are looking at your car (GeometryEditor-&gt; under swap normals choose "Face and Vertex"). Apply your environment material to the sphere (there should be just one geometry with an environment material directly visible).<br />
<br />
If you don´t want to actually see the environment but just have the reflections and so on, create a Renderlayer (Rendering-&gt;RenderLayer-&gt;Right Mouse Button-&gt;Create Layer), drag&drop the sphere onto the new layer, turn of primary visibility and press activate. <br />
<br />
Hope this helps<br />
Michael ]]></content:encoded>
			<category>General questions about VRED Photo</category>
			<dc:creator>michael</dc:creator>
		</item>
		
		<item>
			<title>Car Paint</title>
			<link>http://www.pi-vr.de/forum-data/forum.html?tx_mmforum_pi1%5Baction%5D=list_post&amp;tx_mmforum_pi1%5Bpid%5D=134</link>
			<pubDate>Wed, 07 Apr 2010 23:09:42 +0200</pubDate>
			<description>Hi thanks  I think i adjust the most settings right. But it dont looks right.  so i upload a some Pictures with the settings. The first picture is the chrome setup and the last picture is the carpaint setup.</description>
			<content:encoded><![CDATA[ Hi thanks<br />
<br />
I think i adjust the most settings right.<br />
But it dont looks right.<br />
<br />
so i upload a some Pictures with the settings. The first picture is the chrome setup and the last picture is the carpaint setup. ]]></content:encoded>
			<category>General questions about VRED Photo</category>
			<dc:creator>elay1000</dc:creator>
		</item>
		
		<item>
			<title>Car Paint</title>
			<link>http://www.pi-vr.de/forum-data/forum.html?tx_mmforum_pi1%5Baction%5D=list_post&amp;tx_mmforum_pi1%5Bpid%5D=133</link>
			<pubDate>Wed, 07 Apr 2010 22:42:23 +0200</pubDate>
			<description>Mmhh, hard to tell. What are your material settings? I assume you use either a MetallicPaintMaterial or an UnicolorPaintMaterial? Maybe you have orange peel turned on and made it too intense? The sharp reflections are caused by the clearcoat layer, which should normally have a reflectivity of about 0.04 (means 4%) and a plain white color.  Another cause may be unnormalized normals. You can fix these in the geometry editor by selecting the geometrie and clicking normalize.  The black chrome may have 2 causes: Either an environment is missing (so there is actually nothing to reflect) or the trace depth (max reflection depth) isn´t high enough.</description>
			<content:encoded><![CDATA[ Mmhh, hard to tell. What are your material settings? I assume you use either a<br />
MetallicPaintMaterial or an UnicolorPaintMaterial? Maybe you have orange peel turned on and made it too intense? The sharp reflections are caused by the clearcoat layer, which should normally have a reflectivity of about 0.04 (means 4%) and a plain white color.<br />
<br />
Another cause may be unnormalized normals. You can fix these in the geometry editor by selecting the geometrie and clicking normalize.<br />
<br />
The black chrome may have 2 causes: Either an environment is missing (so there is actually nothing to reflect) or the trace depth (max reflection depth) isn´t high enough. ]]></content:encoded>
			<category>General questions about VRED Photo</category>
			<dc:creator>michael</dc:creator>
		</item>
		
	</channel>
</rss>
